TAGGING INSTALLATION
experimental stacking of the different installation components. via physically stacking and balancing them against each other. placement of artworks like the clouds against the wall to see if it created the 'clipping' effect seen in video game glitches. also included is a digital render of a hypothetical placement of the installation pieces.
ARTWORK PROCESS
VIDEO GAME CHARACTER MODEL REFERENCE
VIDEO GAME CHARACTER MODEL REFERENCE
SKETCH
SKETCH
FINAL PIECE
FINAL PIECE
DIGITAL RENDERING
DIGITAL RENDERING
FINALISED SKETCH
FINALISED SKETCH
FINAL PIECE
FINAL PIECE
SKETCH
SKETCH
MAPPING OUT
MAPPING OUT
FINAL PIECE
FINAL PIECE
SKETCH
SKETCH
FINAL PIECE
FINAL PIECE
SKETCH
SKETCH
MAPPING
MAPPING
FINAL PIECE
FINAL PIECE
DIGITAL RENDER
DIGITAL RENDER
FINAL PIECE
FINAL PIECE
MAPPING OUT 1
MAPPING OUT 1
MAPPING OUT 2
MAPPING OUT 2
MAPPING OUT 3
MAPPING OUT 3
DIGITAL EDIT
DIGITAL EDIT
FINAL
FINAL
CLOUD SKETCH
CLOUD SKETCH
BRICK SKETCH
BRICK SKETCH
FINAL
FINAL
SKETCHBOOK TAGGING DESIGNS
SKETCH BOOK
SKETCH BOOK
sketching out baybayin phrases into the style of tagging and graffiti. I used added tagging symbols such as stars, halo and speech marks to help translate it into the tagging style.

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